Contents 

Welcome to the ShockClock
1- Introduction
1.1 Ultrasonic Transducer Principles
1.2 Standard vs. Pro Kit
1.3 Dirt vs. Street
1.4 Accessories
1.5 Computer Requirements
1.6 ShockClock Specs
1.7 General Safety
1.8 Warranty and Copyrights
1.9 Technical Support & Contact
2 - Installing PC Software
2.1 Uninstall Prior ShockClock Software
2.2 Install ShockClock Software
2.3 Installing a USB/Serial Adapter
2.4 Determine the COM Port Number
2.5 Perform a Trial Download
3 - Hardware
3.0 Hardware Overview
3.1 Dirt Bike Mounting
3.1.1 Front Transducer Mounting - Dirt
3.1.2 Rear Mounting - Laid-Down - Dirt
3.1.2.1 Laid-Down Transducer Geometry
3.1.3 Rear Mounting - Vertical - Dirt
3.1.4 ShockClock Mounting - Dirt
3.2 Road Race Mounting
3.2.0 Road Race Mounting Intro
3.2.1 Front Transducer - Conventional - RR
3.2.2 Front Transducer - Upside-Down - RR
3.2.3 Rear Transducer Mounting - RR
3.2.4 ShockClock Mounting - RR
3.3 Mountain Bike Mounting
3.3.0 Mountain Bike Mounting Intro
3.3.1 Front Transducer - MB
3.3.2 Rear Transducer - MB
3.3.3 ShockClock Mounting - MB
3.4 Adjusting the Tubes
3.5 Shortening the Tubes
3.6 Transducer Maintenance
4 - Using the ShockClock
4.1 Operate the ShockClock
4.2 Testing Tips
4.3 ShockClock Problems
5 - PC Software Basics
5.1 Startup Screen
5.2 Preferences
5.3 Downloading
5.4 Opening Files
5.5 Closing Files
5.6 File Information
5.7 Import Older Files
5.8 Export to Excel
5.9 Graph Basics
5.10 Set the Zero Point
5.11 Select Data Range
5.12 Notes
6 - Analysis
6.0 Analysis Intro
6.1 Single File Analysis
6.1.1 Bottoming (& Travel)
6.1.2 Travel & Velocity Overview
6.1.3 Waveform Analysis
6.1.4 Rebound Push Test
6.2 Comparing Files
6.2.1 Settings vs. Results
6.2.2 File 1 vs File 2
6.2.3 Travel Histogram
6.2.4 Velocity Histograms
6.3 Analysis Procedure
6.3.1 Troubleshooting
6.3.2 Analysis - Dirt - PDA
6.3.3 Analysis - Road Race
6.3.4 Analysis - Mountain Bike
7 - Measuring Static Sag
7.1 The Sag Concept
7.2 Sag Procedure
7.3 Calculating Sag
7.4 Sag Guidelines
8 - Leverage Ratio
8.1 The Leverage Ratio Concept
8.2 Mounting the Transducers
8.3 Leverage Ratio Measurement
8.4 Creating a Leverage Ratio File
8.5 Lowering or Raising a Bike
8.6.1 Leverage Ratio Comparison
8.6.2 Rear Wheel Force Comparison
8.7 Convert a ShockClock Recording
9 - Convert to Vertical - Dirt
9.0 Convert to Vertical Overview
9.1 Laid-Down Transducer Mounting
9.2 Laid-Down Transducer Geometry
9.3 Convert Data to Vertical
10 - PDA Help Guide - Dirt
PDA Getting Started
PDA About the ShockClock
PDA Tips
PDA Installing Software
PDA Create a Trial Recording
PDA Hardware
PDA Dirt Bike Mounting
PDA Front Transducer Mounting
PDA Rear Laid-Down Mounting
PDA Laid-Down Transducer Geometry
PDA Mountain Bike Mounting
PDA Front Mountain Bike
PDA Rear Mountain Bike
PDA Rear MB Laid-Down Geometry
PDA Operate the ShockClock
PDA Adjusting the Tubes
PDA Shortening the Tubes
PDA Transducer Maintenance
PDA Accessories
PDA Software
PDA Prefs
PDA Downloading
PDA Opening a File
PDA View Results
PDA Graph
PDA Peaks
PDA Settings & Notes
PDA File 1 vs File 2
PDA Closing Files
PDA Synchronizing Files with a PC
PDA Technical
PDA ShockClock Problems
PDA Technical Support & Contact
PDA ShockClock Specs
PDA Data Analysis
PDA Dirt Analysis
Glossary
Glossary of Software
Glossary Suspension Hardware
Troubleshooting Glossary

Welcome To ShockClock

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Glossary of Software 
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-A-

Acceleration

The motion of objects can be described by words - words such as distance, displacement, speed, velocity, and acceleration. These mathematical quantities, which are used to describe the motion of objects, can be divided into two categories. The quantity is either a vector or a scalar. These two categories can be distinguished from one another by their distinct definitions:

  • Scalars are quantities, which are fully described by a magnitude alone. 
  • Vectors are quantities, which are fully described by both a magnitude and a direction. 

 

Acceleration is a vector quantity, which is defined as "the rate at which an object changes its velocity”.  An object is accelerating if it is changing its velocity.  If an object is not changing its velocity, then the object is not accelerating.  Sometimes an accelerating object will change its velocity by the same amount each second.  This is referred to as a constant acceleration since the velocity is changing by a constant amount each second.  An object with a constant acceleration should not be confused with an object with a constant velocity. If an object is changing its velocity - whether by a constant amount or a varying amount - then it is an accelerating object.  An object with a constant velocity is not accelerating. 

 

Acceleration is measured in meters per second per second, a.k.a. meters per second squared (e.g. 100 M/s/s or 100 M/s2).

 

See also VelocityDisplacement, Compression Deceleration, Compression Acceleration

 

Acoustics

The science dealing with the transmission of sound waves.

 

Acquisition

The process of sampling an analog input waveform, then digitizing the sampled data, and finally storing the samples in memory, or, the process of obtaining a stream of individual data points already in digital format and storing the samples in memory (e.g. ShockClock). The stored values represent the waveform record that can be displayed as a waveform on the display graph.

 

See also Data Acquisition

 

Attenuation

The process of reducing the amplitude of a waveform without introducing significant distortion. 

 

Auto Zero

A feature of ShockClock Software that allows automatic determination of the suspension zero point (i.e. the point of the furthest extension of the suspension) by searching the entire record for the lowest data point and then adjusting the Travel Axis such that zero corresponds to this data point.  This feature can be turned off (Manual).

In motocross, where front and rear wheels frequently leave the ground, auto zero will cause the Travel Axis zero point to equal the point of full suspension extension.

 

For all other ShockClock recordings where the suspension does not reach full extension during the test, the Manual Zero procedure should be followed.

 

Array

The collection of data points captured by the ShockClock is stored in a one-dimensional array of data.  This array corresponds to a single column of data in a spreadsheet program.  In fact, if a recorded ShockClock file is exported from the program, the user will get a single column of data, whereby the number of rows of data corresponds to the number of recorded samples.  Since the sampling rate is 240 samples per second (hertz or hz) each data point is 1/240 th of a second apart.

 

Average

See Mean

 

Average Ride Height

ShockClock Software finds the statistical mean (Mu or average) suspension travel of the entire waveform array. This function also returns the standard deviation

 

The values are computed using the following formulas:

Mean = Sum (X[i])/n, where n is the number of elements in X.

Variance = ((X[i] - mean)^2)/w where w is n for population and (n-1) for sample.

Standard deviation = sqrt (variance).


-B-

Baud Rate

Baud rate is a measure of the number of times per second a signal in a communications channel varies, or makes a transition between states. One baud is one such change. Thus, a 300-baud modem's signal changes state 300 times each second. In the case of the ShockClock, baud rate is the same as Bits per second (though this not always the case with a modem).

 

In the ShockClock recorded data file, individual position data point samples (numbers), also referred to as bytes or characters, are composed of 2 bytes per character (number), and 10 bits per byte.   If a user records 4.5 minutes of data, there are 64,800 samples (4.5 times 240 samples per second times 60 seconds per minute).  Since each sample is two bytes of data containing 20 bits, there are 1,281,600 bits for each 4.5 minute recording (64,800 times 2 bytes times 10 bits).   The baud rate used by the ShockClock is 115,200 baud or bps, thus the time to download a 4.5 minute recording is 11.2 seconds (1,281,000/115200).

 

Bottom Out Cone

A hydraulic piston and cup arrangement or super energy absorbent material used in (forks and shocks) to prevent harsh bottoming. 

 

Bottom  Hard

A user definable parameter on the ShockClock Software Main Screen.  A Hard Bottom is defined as a bottoming occurrence that is harsh enough to cause substantial compression of the bottom out cone material.  Set by the user as a percentage of the Travel of the Bottom-out Cone or Bumper.  ShockClock Software counts the number of times the suspension travel exceeds this Travel.

 

Bottom  Soft

A user definable parameter on the ShockClock Main Screen.  A Soft Bottom is defined as a bottoming occurrence that just barely comes in contact with the Bottom Out Cone.  ShockClock Software counts the number of times the suspension travel exceeds this Soft Bottom Travel.

 

Bottom  Total

The total number of bottoming occurrences.  # of Soft Bottoms + # of Hard Bottoms = # of Total Bottoms


-C-

Clickers

External adjusters built in to modern forks and shocks that allow the user to make trackside fine tune adjustments to compression and/or rebound damping.

 

COM Port (a.k.a Serial Port)

A communications channel built in to modern personal computers that allows for serial communications between the host PC and other PCs and serial devices.  ShockClock Software supports use of COM ports 1 thru 9.

 

See also Baud Rate

 

Compression Velocity (a.k.a. Compression Speed)

Wheel Velocity computed during the compression stroke.  It is defined in ShockClock Software as a positive number. Therefore, average compression velocity is always a positive number.  Compression Speed can be used interchangeably with Compression Velocity though it is not considered cool with suspension gurus. In contrast, a calculation of velocity that results in a negative number indicates that the suspension stroke has entered the rebound phase.  

 

Derivative x(t) Details:

The differentiation f(t) of a function F(t) is defined as F(t) = d/dt F(t)

 

See also VelocityRebound Velocity

 

Compression Acceleration

Acceleration measurements taken during the compression stroke of the suspension.  You will see maximum compression acceleration as the bump is initially contacted.  Positive numbers indicate acceleration, while negative numbers indicate deceleration.  

 

See also Acceleration.

 

Compression Deceleration

Acceleration measurements taken during the compression stroke of the suspension.  You will see maximum compression deceleration as the bump is slowing down near its peak just before it starts rebounding.  Positive numbers indicate acceleration, while negative numbers indicate deceleration.  

 

See also Acceleration.

 

Cursors

Cursors are used to select particular regions of a waveform for measurement.  If the In Cursor (green) is located at 0.3 seconds and the Out Cursor (red) is located at 0.6 seconds, only the data between these cursors will be selected for analysis.

 

See also Cursor Tool

 

Cursor Tool   

The cursor tool allows the user to move the cursors.

 

See also Cursors


-D-

Data Acquisition

DAQ. Process of acquiring data, from analog to digital conversion (A/D) or direct digital input.

 

The ShockClock is an all-digital device; it acquires position data at each sample point using the Time-of-Flight method.  It does this in real-time (240 samples per second), consequently each position data point is calculated in real-time and recorded to memory before the next data point is sampled.

 

Default

The pre-set value.  ShockClock Software has program defaults which are the original settings in the software and has user defined defaults.  For example ShockClock Software has separate Fork and Shock Travel maximum available travel settings that can be set by the user.

 

Delta

Greek letter that looks like a triangle used to represent a finite change in a variable.

 

Displacement (a.k.a. Travel, Suspension Travel, Position vs. Time)

Distance and displacement are two quantities, which may seem to mean the same thing, yet have distinctly different definitions and meanings.

  • Distance is a scalar quantity, which refers to "how much ground an object has covered" during its motion. 
  • Displacement is a vector quantity, which refers to "how far out of place an object is"; it is the object's change in position. 

 

To understand the distinction between distance and displacement, you must know that a vector quantity such as displacement is direction-aware and a scalar quantity such as distance is ignorant of direction. When an object changes its direction of motion, displacement takes this direction change into account; heading the opposite direction effectively begins to cancel whatever displacement there once was.

 

The ShockClock transducer wave-guide tube makes linear displacement (Travel) measurements.  Velocity and acceleration can be calculated with the first and second derivatives of displacement.

 

Download

The process of transferring data from the ShockClock to the computer.

 

Dynamic Ride Height (DRH)

One of the goals of suspension analysis is to understand the ride height when the bike is being ridden.  In ShockClock Software the Travel screen provides a way to evaluate Dynamic Ride Height.

 

See also Static Ride Height


-H-

Histogram

A bar graph of a frequency distribution in which the widths of the bars are proportional to the classes into which the variable has been divided and the heights of the bars are proportional to the class frequencies.  (Source  American Heritage Dictionary)

 

ShockClock Software does not display a bar graph but simply puts a dot on the graph to represent the height of the bar (the number of samples as a percent of the total samples).  This is done for ease of viewing multiple records.

 

Horizontal Scale

Horizontal scale, or x-axis, depicts the time per division of waveforms displayed on the graph.  

 

Hard Bottom

See Bottom - Hard

 

High Speed Compression

An external clicker setting found on some dampers that allow the user to make fine-tune adjustments to an internal high-speed damping circuit.


-L-

Linear Interpolation

A ShockClock Software software option (Line or Dots) that draws a line between consecutive data points on the display graph allowing you to view what the waveform actually looks like.  Connect waveform dots is a display feature and has no affect on the actual waveform data stored in the saved (.svf) ShockClock Software data file.

 

Low Pass Filter

Filters alter or remove unwanted frequencies. A low pass filter passes low frequencies, but attenuates high frequencies.

 

Low Speed Compression

An external clicker setting found on some dampers that allow the user to make fine-tune adjustments to the internal low speed damping circuit.


-M-

Mean

Mean is the average.  It is defined as the sum of the values divided by the number of values.  Example: The Mean or Average of the three numbers; (34, 23, 42) is (34+23+42)/3 or 99/3 = 33.  Also known as Average.

 

Median

Median applies to the value that represents the point at which there are as many instances above as there are below <average of a group of persons earning 3, 4, 5, 8, and 10 dollars a day is 6 dollars, whereas the median is 5 dollars>.

 

Mode

Mode is the value that occurs most often in a sequence of values. For example, if the input sequence is

X = {0, 1, 3, 3, 4, 4, 4, 5, 5, 7}

then the mode of X is 4 because that is the value that most often occurs in X.

 

See also Histogram


-N-

Noise

Noise is an unwanted disturbance (voltage or current) superimposed on a useful waveform.


-O-

Offset 

See ShockClock Software Travel Offset.  When Manual Zero is selected, the user can enter a value that changes the vertical position of the waveform on the display screen without modifying the waveform itself.  The offset value represents an absolute value on the display.  The position of a waveform on the display screen is always relative to the offset value.  This feature provides a means for calibrating the waveform to the correct zero point, the point of maximum suspension extension.

 

See also Auto Zero


-P-

Packing

The inability of the suspension to extend prior to encountering the next obstacle due to too much rebound damping.

 

Pan Tool   

A tool which allows the user to pan or scroll the waveform on the display.


-R-

Rebound Velocity (a.k.a. Rebound Speed)

Velocity computed during the rebound stroke is defined in ShockClock Software as a negative number. Therefore, average rebound velocity is a negative number.  Rebound Speed can be used interchangeably with Rebound Velocity but, as we all know, savvy suspension tuners consider this term uncool. 

In contrast, a calculation of velocity that results in a positive number indicates that the suspension stroke has entered the compression phase.  

 Derivative x(t) Details:

The differentiation f(t) of a function F(t) is defined as F(t) = d/dt F(t)

 

See also VelocityCompression Velocity


-S-

Sample Rate

The ShockClock sample rate is 240 samples/sec.

 

Standard Deviation

Standard deviation is the measure of the dispersion or spread of the statistical average of all results for a particular measurement.  Standard deviation is represented by the Greek letter sigma (x).  In a Gaussian distribution, two Standard Deviations of the mean, is where 68.3 percent of the data points reside.  Six Standard Deviations of the mean, is where 99.7 percent of the data points reside.

 

See also Average Ride HeightDynamic Ride Height

 

Soft Bottom

See Bottom - Soft

 

Spring Preload

The distance the fork or shock spring is compressed with the suspension fully extended.  This is used to set the desired static sag and affects the dynamic ride height.

 

Static Sag

A measurement made to the suspension while the vehicle is not moving.  Sag is the distance the suspension compresses from fully extended with the rider on board.  Also known as Race Sag.

 

See also Static Ride HeightDynamic Ride Height

 

Static Ride Height (SRH)

One of the goals of suspension analysis is to understand the ride height.  SRH is similar to a static sag measurement, except the static ride height measurement is taken while the vehicle is moving along on a flat, smooth surface (e.g. asphalt or pavement).  

 

See also Static SagDynamic Ride Height

 

Suspension Zero Point

The point where suspension is at its fullest extension.  The zero point reference for the Travel axis.  In ShockClock Software, the zero point can be automatically or manually calculated.

 

See also OffsetTravel Offset,Auto Zero

 

SS Factor

SS factor is the “Speed of Sound” factor used for temperature calibration.  To measure distance the ShockClock measures the time it takes for a sound wave to bounce off a target inside a tube (wave guide).  Since the Speed of Sound is affected by Temperature the SS Factor is essential to accurate measurement.  SS Factor and time-of-flight are used to determine distance.

 

See also Temperature Calibration


-T-

Temperature Calibration

A ShockClock calibration procedure.  Speed of sound is influenced by air temperature and humidity.  By performing a temperature calibration, the user can improve the measurement accuracy of the ShockClock if temperature and humidity have changed since the last temperature calibration.

 

See also Time of FlightSS Factor

 

Time-of-Flight

Technique for calculating the distance to the target inside the wave-guide tubes by using the timing of the return echo from the target and the speed of sound in air between the target and the ultrasonic transducer. 

 

See also Ultrasonic Transducer

 

Transducer

A device which converts something you want to measure (e.g. distance, pressure, temperature, etc.) into an electrical signal. 

 

See also Ultrasonic Transducer

 

Travel

See Displacement

 

Travel Offset

A method of calibrating the Transducer Travel measurement to the actual Wheel Travel.

 

See also Offset


-U-

Ultrasonic Transducer

In acoustics this term is used to describe an antenna, which converts electrical energy into sound wave and vice versa. 

 

See also Transducer


-V-

Velocity

The motion of objects can be described by words - words such as distance, displacement, speed, velocity, and acceleration.  These mathematical quantities, which are used to describe the motion of objects, can be divided into two categories.  The quantity is either a vector or a scalar.  These two categories can be distinguished from one another by their distinct definitions:

  • Scalars are quantities, which are fully described by a magnitude alone. 
  • Vectors are quantities, which are fully described by both a magnitude and a direction. 

 

Velocity is derived from the change in displacement.  Just as distance and displacement have distinctly different meanings (despite their similarities), so do speed and velocity.  Speed is a scalar quantity, which refers to "how fast an object is moving.”  A fast-moving object has a high speed while a slow-moving object has a low speed.  An object with no movement at all has a zero speed.

 

Velocity is a vector quantity, which refers to "the rate at which an object changes its position."  As such, velocity is "direction-aware."  When evaluating the velocity of an object, one must keep track of direction.  It would not be enough to say that an object has a velocity of 55 mi/hr.  One must include direction information in order to fully describe the velocity of the object.  For instance, you must describe an object's velocity as being 55 mi/hr, east.  This is one of the essential differences between speed and velocity.  Speed is a scalar and does not keep track of direction; velocity is a vector and is direction-aware.  So an airplane moving towards the west with a speed of 300 mi/hr has a velocity of 300 mi/hr, west.  Note that speed has no direction (it is a scalar) and velocity is simply the speed with a direction.  Meanwhile, the average velocity is often computed using the equation:

Average Velocity = change in d / change in t

 

In conclusion, speed and velocity are kinematics quantities, which have distinctly different definitions.  Speed, being a scalar quantity, is the distance (a scalar quantity) per time ratio.  Speed is ignorant of direction.  On the other hand, velocity is direction-aware.  Velocity, the vector quantity, is the rate at which the position changes. It is the displacement or position change (a vector quantity) per time ratio.

 

Velocity is measured in meters per second (e.g. 4 M/s).

 

See also Displacement, Acceleration, Compression Deceleration, Compression Acceleration, Rebound Velocity


-W-

Wave-Guide Tube

The telescoping set of tubes which act as means for guiding sound waves emitted from the ultrasonic transducer. 


-X-

X-Axis

Horizontal scale, or x-axis, depicts the time per division of waveforms displayed on the graph.  


-Y-

Y-Axis

The vertical Scale on charts and graphs.


-Z-

Zero Point

See Suspension Zero Point

 

Zoom Tool    

A tool which allows the user to zoom in, or out, on the waveform display.