> Use the shortcut (Ctrl+4)
> The Rebound Push Test provides a way to perform a Rebound test in the shop.

The basic concept behind the test is to start recording with the ShockClock and then push down on the back of the bike several times letting it fully rebound each time. Next, the recording is downloaded and ShockClock calculates Average Peak Rebound Velocity (APRV). That is, it finds the peak rebound velocity for each push and then averages the results.
> Pushes are Restricted
The important thing about the test is to perform each push such that the suspension is pushed down by a certain minimum amount (the Lower Limit), but is not pushed down beyond a certain maximum amount (the Upper Limit). By restricting the measurement to pushes that fall between the upper and lower limits, you can perform this test on different models of road race and dirt bikes and yield results that are reasonably comparable.
> Out of Spec Pushes are Rejected
Instead of requiring the user to be able to push the suspension down the perfect amount each time, ShockClock provides a way to simply reject out of spec pushes (pushes where the suspension was pushed too far, or not pushed far enough).
All you need to do is set the limits of the push test into the Lower and Upper controls and ShockClock will reject all pushes that are out of your specification.
Tip: When conducting a push test, push several times (8 to 10) to ensure that you get at least 5, or more, good pushes.
> Push Test Recommendations for Dirt and Street
DMS is developing guidelines for doing push tests on dirt bikes and road race bikes (road race guidelines can be used for street bikes) and will be publishing them to the website.
> Making Measurements with the Cursor
Each valid push will result on one point placed on the plot. The plot represents Rebound Velocity (Y-axis) vs. Travel (X-axis).

Use your mouse cursor to move the Green cursor from point to point. The Rebound and Travel values for each point are displayed.